Open Source Flash Player - My thoughts05 Mar 2007
I read most of posts on this subject but specifically responded to Ted Leung's post. I am posting my thoughts here for wider audience, so content is slightly changed to address general audience rather than one person.
My question to those who want to see open-source implementation of Flash Player, can they mention some points, which would allow them to do things better if Flash Player would have been open-source?
Anyway, coming back to the subject. I like FSF and Open-Source philosophy, a promoter now. Though, I used to have different thoughts in past. I am always excited to see projects which provide different (free as in beer or freedom) options..
I have been watching Gnash closely. I wonder, how it would make my life better. I can imagine a few good things:-
- port it to different devices without requiring any license from Adobe?
- use it in 3D game as texture-renderer
- use it as desktop-renderer for SWF
- use it on a platform (FreeBSD) where Adobe Flash Player is not supported? </ul>
- an open-source project tends to be forked at sometime, I am not an expert but I have seen some examples.
- which leads to multiple implementation
- which would make my life harder, I would be required to think of all these platforms while writing my apps, adds more to testing etc. </ul>
Hence, I hope, Gnash is completed and I also wish it doesnât compete with Adobe Flash Player in area where Adobe Flash Player already works, specially as a browser-plugin for all supported platforms.
I think, Adobe is more serious about different platforms than Macromedia was, may be Macromedia was smaller in size. I am hopeful and expect better things in coming future. Adobe is committed to do things and if they make some money by selling tools, I don't mind that.
Adobe has different ways (email, prerelease programs, forums, blogs, user-groups etc) to take community feedback and it would be great if everyone can help can help Adobe to come up with features, we would like to see.